Vaulting & Climbing – NEW PUBG UPDATE!
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Full Patch Notes:
Optimized terrain data to reduce memory usage
Reduced the lag issue when terrain is loading
Reduced the lag issue when multiple players are in sight
Optimized server performance by adjusting network throughput
Added vaulting & climbing action
Vehicle driving balance is modified
* We are adjusting driving sounds to be more realistic. Sources of vehicle sounds will be improved.
Vehicle driving is adjusted to be more realistic
This is an early stage of balancing. We need your feedback to improve driving.
Improved the vehicle and passenger animations
Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel time
Large scopes (8x, 15x) now have variable zoom that can be adjusted using the Mouse Wheel (by default)
Red dot, holo and 2x sights can now have their reticle’s brightness adjusted using Mouse Wheel
Hit areas have been modified
Neck is now protected by the helmet
Damage to the chest area is increased
Base damage is now modified by weapon class
The actual damage is now taking into account following multipliers
Base damage stat of the weapon
Distance traveled by the projectile (damage decreases over distance)
Hit area damage multiplier
Weapon class multiplier
Fixed the excessive aim-punch while leaning in ADS mode
Removed the blurring effect of the weapon and objects close to camera that appeared in non-ADS mode
Unified the sizes of all UAZ models, the number of seats decreased to 4
Improved the backpack capacity UI in the inventory screen
When we prepared to release the first Early Access version of PUBG earlier this year, we were not fully prepared to respond to the issue of cheating. Since then, our traffic grew exponentially and it became an even bigger issue.
Earlier this month, we noted that we have been adding new measures and detection methods to address the cheat issue more effectively. To provide a healthy environment to our players, addressing this issue is now our top priority. We are constantly improving our anti-cheat measures and adding new ones.
With our recent efforts to strengthen the measures, the volume of players who use cheats has been reduced by 25% overall, and the volume of malicious, extreme cheaters has been reduced by 50%.
However, we know that this is not enough, which is why we are approaching this in multiple ways – monitoring 24 hours a day, strengthening security systems and applying additional anti-cheat solutions. Regarding other measures that our players have suggested, we are looking into a few that may be quite effective.
The battle against cheats may be endless. But we will do our best to create a healthier, better environment for everyone and take strong actions against distributors and sellers of cheats as well as those who use them.
Lastly, we would like to again ask for your understanding regarding client crashes you may experience during this test. We’d like to also thank the players who have been patiently waiting for an update. Although we may not leave comments on every piece of feedback we see, we are always monitoring and reflecting on it. We appreciate it very much. In one of the subsequent dev blogs, we will be addressing the issues that are being discussed in the community, bugs that are not fixed in this test build and issues that were not mentioned in today’s dev blog. We are also preparing to share more about the damage equation later as we noted above.
We are looking forward to getting your feedback on our first PC 1.0 test build.