I remember when Sword of Sodan came out for the Amiga. Everyone was impressed by the large graphics and disappointed by the crappy gameplay. They wanted to make an arcade style hack & slash game, but they were so focused on the graphics that they didn't bother to make sure that the game was actually fun to play.
Pretty unbelievable for 2.8Mhz CPU to handle software sprites this big, along with decently smooth full screen scrolling, even some parallax effects. I guess this was 320x200x4 (32KB frame buffer). This would be impossible for 8Mhz Atari ST, and was possible for amiga only due to hardware acceleration.
Is this on a stock 2.6 MHz IIGS, or with an accelerator?
@koolkitty8989
Stock IIGS, no acceleration.
Damned drums!!!!
I beat this on the genesis. Very hard game. But this version seems alot better! I wish it was ported like this to the sega genesis.
Wow, I have to say this version smokes the Sega Genesis version…
I remember when Sword of Sodan came out for the Amiga. Everyone was impressed by the large graphics and disappointed by the crappy gameplay. They wanted to make an arcade style hack & slash game, but they were so focused on the graphics that they didn't bother to make sure that the game was actually fun to play.
Pretty unbelievable for 2.8Mhz CPU to handle software sprites this big, along with decently smooth full screen scrolling, even some parallax effects. I guess this was 320x200x4 (32KB frame buffer). This would be impossible for 8Mhz Atari ST, and was possible for amiga only due to hardware acceleration.