PUBG MOBILE PH / New Map Update LEAKED | Miramar

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Pubg Mobile Ph
Pubg Mobile New Update
Pubg Mobile New Map

Pubg Mobile New Map Gameplay
Pubg Mobile New Leaked Update
Pubg Mobile Pinoy
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22 comments

  1. Want ULTRA GRAPHICS????
    ERASE MO YUNG [CustomProfileSetting]
    Then Paste Motoh!
    Erase the [CustomProfileSetting]
    Then Paste this
    [UserCustom DeviceProfile]
    +CVars=r.PUBGQualityLevel=1
    +CVars=r.UserQualitySetting=2
    +CVars=r.PUBGLDR=1
    +CVars=r.ShadowQuality=1
    +CVars=r.MobileContentScaleFactor=1.0
    +CVars=r.MobileHDR=1
    +CVars=r.UserHDRSetting=3
    +CVars=r.MaterialQualityLevel=2
    +CVars=r.Shadow.MaxCSMResolution=848
    +CVars=r.Shadow.CSM.MaxMobileCascades=1
    +CVars=r.Shadow.DistanceScale=0.1
    +CVars=r.BloomQuality=0
    +CVars=r.DepthOfFieldQuality=0
    +CVars=r.LightShaftQuality=0
    +CVars=r.RefractionQuality=0
    +CVars=r.StaticMeshLODDistanceScale=0.8
    +CVars=foliage.LODDistanceScale=0.6
    +CVars=foliage.MinLOD=0
    +CVars=r.DetailMode=0
    +CVars=r.MaxAnisotropy=4
    +CVars=r.Streaming.PoolSize=250
    +CVars=r.EmitterSpawnRateScale=1.0
    +CVars=r.ParticleLODBias=0
    +CVars=r.MobileNumDynamicPointLights=0.5
    +CVars=r.StaticMeshLODLevelLimited=0
    +CVars=r.Mobile.TonemapperFilm=1
    +CVars=r.Mobile.AlwaysResolveDepth=1
    +CVars=r.MobileSimpleShader=1

    [BackUp DeviceProfile]
    +CVars=r.MobileContentScaleFactor=0.75
    +CVars=r.MobileSimpleShader=1
    +CVars=r.PUBGQualityLevel=0
    +CVars=r.UserQualitySetting=0
    +CVars=r.MaterialQualityLevel=0
    +CVars=r.ShadowQuality=0
    +CVars=r.Shadow.MaxCSMResolution=4
    +CVars=r.Shadow.CSM.MaxMobileCascades=0
    +CVars=r.Shadow.DistanceScale=0
    +CVars=r.BloomQuality=0
    +CVars=r.DepthOfFieldQuality=0
    +CVars=r.LightShaftQuality=0
    +CVars=r.RefractionQuality=0
    +CVars=r.StaticMeshLODDistanceScale=1.3
    +CVars=foliage.LODDistanceScale=0.6
    +CVars=foliage.MinLOD=0
    +CVars=r.DetailMode=0
    +CVars=r.MaxAnisotropy=1
    +CVars=r.Streaming.PoolSize=200
    +CVars=r.EmitterSpawnRateScale=0.5
    +CVars=r.ParticleLODBias=2
    +CVars=r.MobileNumDynamicPointLights=0
    +CVars=r.PUBGLimit=0
    +CVars=r.StaticMeshLODLevelLimited=1
    +CVars=r.MobileHDR=0

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