APPLE IIGS Super Mario GS v0.8b BROS GAME DEMO Lucas Scharenbroich Rob Hubbard’s A Thing On A Spring

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BELOW THIS PARAGRAPH,YOU FIND MY FRIENDS YOUTUBE CHANNELS THAT HAVE VERY INTERESTING,RETRO VIDEOS,LONGPLAYS,EMULATION,MOVIES,MARTIAL ARTS ELEMENTS AND OTHER GOODIES.PLEASE VISIT THEIR CHANNELS :

http://www.youtube.com/user/oyama82

http://www.youtube.com/user/mougalos?feature=watch

http://www.youtube.com/user/alex76gr

http://www.youtube.com/user/VincentGreece

http://www.youtube.com/user/warrenterra79

(XORIS SEIRA PROTERAIOTHTAS)

A VERY GREAT THANK YOU TO A MAN WHO TEACH ME WHAT ATARI ST/E IS IN LATE 80’S AND 90’S WITH THE PSEUDONYM “LALAOUNIS”,THE “GREEK ATARI ST/E MASTER” (AND NOT ONLY) MILLION THANKS IN ADVANCE LALAOUNIS FOR ALL ATARI ST/E HAPPY COMPUTER MOMENTS AND BE GOOD.NASTE KALA KAI EYTYXISMENOI PANTA,GIORGO KAI MAIRH
TO KANALI AYTO EINAI AFIEROMENO SE ESAS

PURPOSE OF MY VIDEOS IS NEITHER “GAMEPLAYING SKILL” NEITHER TO “SHOW GOOD FRAMERATE” IN VIDEOS,NEITHER TO “SHOW THE BEST PROFESSIONAL VIDEO RESOLUTION”,NEITHER TO “MAKE LONGPLAYS” NEITHER “PLAYING THROUGH” THE ORIGINAL AMIGA HARDWARE OR ATARI ST/E HARDWARE (VIDEO ARE ONLY FROM EMULATORS) BUT AGAIN THE PURPOSE OF THE VIDEOS IS TO “SEE” FOR “FEW MINUTES OF GAMEPLAY” OF “AMIGA AND ATARI ST/E” “YOUTUBE YET UNRELEASED GAMES (OR UTILITIES,DEMOS,SONGS,MENU INTROS,CRACKTROS AND SUCH STUFF BUT UNRELEASED – TILL TODAY).THE ONLY “EXCEPTION” FROM THIS ARE THE VIDEOS (WHICH ALREADY RELEASED TO YOUTUBE) ALTHOUGH I “ASK HELP” FROM OTHER RETRO USERS TO MADE “GAME LONGPLAYS”.ALL THESE GAMES ARE “GOOD” GAMES OR “BAD” GAMES BUT ABOVE ALL WE MUST NOT FORGET THAT ALL ARE “GAMES” AND,OF COURSE,WE LOVE THEM ALL.VIDEOS ARE SMALL BUT “INSIDE VIDEO” EXCEPT FROM THE GAMEPLAY OF THE GAME YOU CAN FIND :

1) “GAME DEVELOPER” (GAME INTRO)
2) “GAME PUBLISHER” (GAME INTRO)
3) “MENU” DEVELOPER” (FOR ATARI ST GAMES – WHEN THE MENU STARTS)
4) TEAM WHO “CRACKS” GAME (INSIDE DECOMPACTER FROM ATARI ST OR IN THE AMIGA CRACKTRO)
5) VERSION OF UTILITY “CRACK TEAM” USES (AFTER GAME SELECTION IN MENU IN ATARI ST)
6) PROGRAMMER(S) WHO PROGRAMMED GAME (GAME START SCREEN, AND SOMETIMES EVEN IN “HIGH SCORE TABLE”.
BUT IF YOU WANT MUCH MUCH MORE GAME INFORMATION THEN GO TO THESE SITES FOR PLENTY INFORMATION :

FOR COMMODORE AMIGA

http://hol.abime.net/

AND FOR ATARI ST/E

http://www.atarimania.com/pgemainsoft.awp?type=G&system=S

ALSO IF YOU ARE A NORMAL (REAL MACHINE) OR VIRTUAL (EMULATORS) OR BOTH,ATARI STT/E FALCON USER CHOOSE NECESSARY THIS SITE IT HAS EVERYTHING YOU’LL NEED

http://atari.8bitchip.info/

Και επίσης,πολύ ενδιαφέρον Ελληνικό forum επιστροφής στο παρελθόν & επαναφοράς αναμνήσεων από τα παλιά computers,μ΄αυτά τα οποία ξεκινήσαμε από το 1983,ZX Spectrum, Amstrad CPC, Commodore, Atari ST,Amiga,καθώς επίσης & παλιά συστήματα PC με MsDos,με οδηγίες επισκευής,βελτιώσεις τους και σημερινές αναβαθμίσεις τους.

http://flashback-computing.com/

ALSO,FOR BEST “PSEUDOCRT” RESULTS CHOOSE “360p” IN MY VIDEOS.PLEASE DONT CHOOSE 720p OR 1080p.THEY ARE BOTH THE WORST CHOICE,HERE
ALSO IN AMIGA WHEN I SAY IN THE TITLE “AMIGA OCS” OR “AMIGA ECS” OR “AMIGA AGA” MEANS THAT THE SPECIFIC GAME RUN AT LEAST IN THIS CHIPSET OR ABOVE (FOR EXAMPLE “AMIGA OCS” MEANS THAT GAME RUN ON “AMIGA OCS” (A1000,A500) (BUT “MAY BE” OR “MAY BE NOT” RUN ON “AMIGA ECS” OR “AMIGA AGA”).ALSO WHEN I SAY FOR EXAMPLE “AMIGA ECS PLAY” OR “AMIGA AGA PLAY” MEANS FOR EXAMPLE THAT THE “GAME IS LOADING IN AGA” BUT MAY BE WORKS ON AMIGA ECS OR EVEN ON AMIGA OCS WITH SOME UPGRADES (SUCH AS MORE “CHIP” MEMORY OR WITH “KICKSTART 2.0”)

THESE ARE SOME EXAMPLES THAT YOUTUBE VIDEOS FROM OTHER USERS DONT COUNT,SO I UPLOAD MY OWN VIDEO OF THESE SPECIFIC GAMES

1) THE GAME EXISTS IN ONLY ONE VIDEO UPLOAD BUT THE UPLOADER “TALKS CONTINOUSLY”,THEN THIS IS USELESS FOR ME AND I UPLOAD THE SAME GAME WITHOUT SPEECH
2) IF ANOTHER GAME UPLOAD (ONE ONLY VIDEO) IS FROM EXTERNAL “BAD” CAMERA WITH BAD SOUND,THEN I UPLOAD IT,AGAIN BECAUSE THE OTHER VIDEO IS USELESS…ETC ETC.WELL,FOR ME THESE GAMES ARE NOT “EXISTS” ON YOUTUBE
3) ALSO IF THE GAME HAS “FAKE” MUSIC SUCH AS FOR HYPOTHETICAL EXAMPLE OF “PACMAN” WHICH IN THE VIDEO YOU HERE INSTEAD GAME AND SAPLES “SAMANTHA FOX”,THEN THE GAME IS USELESS,AGAIN,FOR ME.
THE KEY TO NOT UPLOAD A GAME,IS NOT ONLY TO “EXIST IN YOUTUBE” BUT TO “EXIST IN THE RIGHT WAY IN YOUTUBE”

OTHER SITES OF MY FRIENDS WHICH ARE VERY
INTERESTING

http://greekarcade.webs.com/

http://www.streettactics.gr/

http://flashback-computing.com/

http://partsfromthepast.blogspot.gr/

http://www.youtube.com/user/flashbackComputing/about

source


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  1. APPLE IIGS SUPER MARIO BROS DEMO By Lucas Scharenbroich GAMES INSTRUCTIONS

    Super Mario GS v0.8b
    ——————–
    Welcome, welcome, welcome! To those of you who have dowloaded a demo of SMB
    in the past, you will notice untold thousands of improvements this go around.
    If this is your first time, all the better! Now you will have the pleasurable
    experience of playing the classic Super Mario Bros. on your very own IIgs, be
    it emulated or otherwise.

    This is a an early version of the game. Even though I've been puttering
    with this project on and off again over the past 3 years, the game is not near
    it's final stages yet.

    Getting Started
    —————

    As with most downloaded software, just extract the contents of the .SHK into
    the directory of your choice. Since you're reading this document, you've
    obviously overcome this hurdle. Congratulations! You're now ready to run the
    program. Just double click on the executable as you would anything else.

    Note to shell users:

    The file must be launched with the current prefix set to its home directory. Ex. If lauching from a text shell, don't use :Hard1:Demo:SMB:SMB.Demo to launch it.

    Also, if you're using a shell, the program can take an optional level name
    that let's you begin at that level. Ex. SMB.Demo level13

    When the game starts, a title screen will appear. Press '1' for a 1 player
    game, or '2' for 2 players. Pressing <ESC> will exit the program.

    After a short delay, the current level will begin scrolling by, you can return
    to the main title screen at any time by pressing any key.

    Note for Emulator Users
    ———————–

    SMB IIgs has been tested with both Bernie II the Rescue and Kegs v0.53. It runs in both, but emulation accuracy and speed is superior in Bernie. I have
    not tried it in XGS, but I'm pretty sure it won't work due to the way that
    emulator handles ADB emulation.

    Keys
    —-

    Use the numeric keypad for movement

    8: Up (no effect)
    4: Left 5: Crouch 6: Right

    Option: B button (turbo)
    Command: A button (jump)

    ESC: Ends the demo
    'i': Interlaced mode. Draws half the scanlines for each frame. This boosts
    the frame rate, but can be visually aggrivating.

    Changes from v.(22/7)
    ———————

    1) Little bug fixes
    2) Put levels and music in their own data subdirectories
    3) Added support for different music in each level
    4) added a few more (incomplete) levels
    5) Added animations after Bowser is killed
    6) Spring blocks and vines are in
    7) Most enemies are added

    Changes from v0.20a
    ——————-

    1) Fixes lots and lots of bugs
    2) Optimized the rendering pipeline
    3) New 'stretchy' transitions from small to big
    4) More enemies added
    5) Rewrote my tile compiler to perform optimizations.
    Reduced executable size by 10K.
    6) Added an optimization to all sprites.
    Reduced executable size by 15K.
    7) Executable is now about 220K down from 250K

    Changes from v0.12a
    ——————-

    1) added a FPS counter
    2) changed renderer from PEI to PEA based.
    3) eliminated need for a 27K buffer in Bank $00
    4) new levels added
    5) began work on platforms
    6) general code clean-up

    Changes from v0.05a
    ——————-

    1) a 'real' title screen
    2) game engine converted to scanline based system (faster)
    3) most sprites done
    4) all background tiles done (that I can think of)
    5) support for swimming
    6) fixed numerous little bugs
    7) fixed a few large (Starship Trooper-sized) bugs.

    Disclaimer & Stuff
    ——————

    There is no guarantee that this program will work on any given system. I have
    a ROM 3, so if anyone with a ROM 01 has problems, let me know. Also, while the
    code is relatively stable (I haven't had a crash for a while) your milage may
    vary.

    Now that that's out of the way, here's what future versions will contain:

    High Priority:
    1) Add in moving platforms and spring blocks (done)
    2) Add vines (done)
    3) Finish enemies (Lakitu, Red Koopa, Cheep-cheep, etc.) (done)

    Would like to have had done a week ago:
    1) Support for water and swimming (done)
    2) A Flagpole that works (done)
    3) Let mario go on 'automatic' (done)
    4) enemy-enemy collision detection (in progress)

    Off in the future:
    1) Sound effects and music (music done)
    2) Cool introduction (mostly done)
    3) New Power Ups
    4) New enemies
    5) Faster, Faster, Faster (done)

    The game has not been optimized for speed, size, or compatibility yet. If
    you have a problem that you can reproduce consistently, please let me know, but
    try to be nice about it.

    Enjoy!
    Lucas Scharenbroich
    lscharen@d.umn.edu

    * SPECIAL THANKS *
    * *
    * David Ong-Tat Wee *
    * Arekusu *
    * *
    * For their support *
    * and excellent *
    * suggestions *
    * *
    * These guys are *
    * very clever! *
    * *
    ********************

    _____________________________________________________________________________

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